Stats

Introduction
Stats affect your car in multiple different ways. While some stats are better for racing, others are better for HUV chases. Each car has a set amount of stats distributed uniquely and can be increased in several ways such as:


 * Equipping better parts.
 * Upgrading the V of the car.
 * Leveling up character (driver)
 * Enhancing parts.
 * Converting parts.

Speed
In general, the speed stat affects the top speed your car can have. The higher speed stat you have, the faster your car can go. However, the increase is logarithmic, with higher speed stats needing more points to have a noticeable effect (Very rough estimate [requires testing]: 10-20 points of speed/1 kmh). Speed is an important stat for decreasing times in deliveries and races, but there is a point where maximum speed converts are more valuable than raw speed points.

Coloquially, a car has three types of top speeds:


 * 1) Cruising
 * 2) Boosting
 * 3) Driftlock

Higher speed stats will affect all three above.

Cruising: Your car's top speed on flat road without any form of boosting.

Boosting: Your car's top speed on flat road when your booster guage is full and used. This is your cruising speed + 100kmh (62mph).

Driftlock: Not necesarily a "top speed," but better defined as a car's state. This is only attainable when chaining multiple Sudden Bonus Boosters (SBB) together. Upon hitting a certain speed and exiting a drift, the car will not snap back into control instantly, instead retaining its velocity for sometime. In this state, the player has very little control in the car's steering, but its speed will stay static until the car grips again. Driftlock is an undesireable state, and increasing top speed allows drivers to SBB to higher speeds without fear of entering Driftlock. Driftlock is roughly 160% of your car's cruising speed.

Note: Minimal effect on acceleration (as you reach higher speed faster, even if you reach the top speed in the same amount of time.)

Speed calculates your Topspeed as follows:

Topspeed = (144.83 + 0.21145 * speed - 0.0001685 * speed ^ 2) + Additional Km/h * 1.32615385

Acceleration
Decreases the time it takes for you to reach top speed. Will also affect the acceleration upon initiaing a turbo launch, exiting a drift (useful for snaking), and from Sudden Bonus Boosters.

Durability
Increases damage done to HUV and Boss HUV. Decreases speed loss when crashing and while driving uphill.

Also increases HP in Battle zone.

Boost
Increases boost duration and recharge rate.

Caps at 400 boost points in Battle Zone.

Note: Unconfirmed if higher boost takes longer to recharge.