Combos

Performing certain actions while driving contribute to the player's combo counter. Combos provide many benefits, including item drops, faster boost generation, and experience points. There are four actions which contribute to the combo counter: drifts, skill passes, jumps, and reckless driving. The combo counter accumulates the combo score while the player continues to perform combo actions. Failing to perform an action soon after the previous action, or colliding with a wall, object, or NPC car, will end the combo. Combos are not available in the driver dome.

Skill Passes
A skill pass is performed by passing close to an NPC vehicle, within about one car width. This action is dependent on traffic and a mistake can end the players combo instantly. An opportunistic player can skill pass traffic stopped at a traffic light to quickly add many points to their combo.

Drifts
Drifts increment the combo counter by 3 for the player and by 1 for other party members. The booster gauge fills up depending on how long the drift is held.

Reckless Driving
Reckless driving increments the counter by one at a rate proportional to the player's speed.

Jumps
Jumps, unlike the other actions, immediately fill the booster gauge completely.

Items
For every 20 points accumulated there is a chance an item may be awarded to the player.

Parties
Players in a party share combo points. Whenever one player performs an action, all members of the party will gain combo points. This allows players in parties to earn item drops and fill the booster gauge much faster than solo players. If a player collides with an object, only their own counter is reset. This combo sharing works between players in different cities and different gates.